So I’m a total liar/failure/jerk/whatever-word-you-want-to-use. It’s been about 7 1/2 months since I promised to an in-depth course on webpack – February 22, 2017 to be exact – and I’ve hardly touched it. I could give a ton of excuses, some more legitimate than others, but mostly it’s just me being terrible at working on it.
There is so much that I want to do: get more regular about creating content, whether it’s writing for other blogs, for this blog, or even some of my other content channels (gaming or Christian living); creating courses (specifically that webpack course right now); learn new technologies; create some useful apps (such as revitalizing my Minecraft server manager); or just reading about a thousand books. In other words, I need to sort out my priorities and get my butt to work! One of the top priorities will definitely be the webpack course, though, so if you haven’t already, make sure you fill out that little form popping up on the bottom of your screen to get a coupon for 50% when the course becomes available!
What I have been doing is writing some more for AppendTo’s blog. The first new article is part 1 of tutorial showing how to use Vue in a real app called Building a Tutorial Search App with Vue. It’s kinda confusing because I’m writing a tutorial about how to build an app that lists tutorials, so the word “tutorial” has 2 kinda different meanings there. I’ve also finished up part 2 and handed that in to AppendTo, but they’re taking their time publishing it (the content manager there left, so they’re having a difficult time keeping up). I’ve also written an article about using development tools specifically geared for Vue to help simplify your workflow. Once again, they’re taking a while to get it published.
Finally, I’ve written an article about using CSS Modules to write maintainable and optimized CSS. It’s called Maintainable and Optimized CSS with CSS Modules. Basically, we’re using CSS Modules to allow us to keep our classes more component-based while using atomic CSS to keep our CSS optimal. I haven’t heard much feedback on it yet, so please check it out and let me know if there are any flaws that you see or ways to make it even better.
And that’s all I have for you guys this time. However, at the time this is published I’ll have had an interview with Filament Games the day before. I’d love this job, so if you love my work, feel free to be awesome and contact them just to let them know you’d recommend me. ;) God bless and happy coding!