Minecraft + Node.js + Socket.io = Awesome

Have you ever found programming extremely enjoyable? I hope so, otherwise you probably shouldn’t be programming. Well, either way, I found a whole new way of making programming fun: integrating new programming technologies to make your games even easier to use! In this article in video, I show you how I gave myself and my friends the ability to completely control my Minecraft servers through a simple web application interface using Node.js and Socket.io.

As I stated in the video, this project is still a work in progress. However, I will just be doing minor modifications for now – making a few hard-coded strings into configurable options, adding additional comments to help you all understand, etc – and then I will throw the whole code base up on GitHub, and then create a new project page here on this blog. So, you can either watch my GitHub page or the projects page to see when that shows up. The project is up on Github, but has been closed down. I’m “currently” (as of writing) working on a completely new version of this that is much more powerful, which will be private for the time being and may take a long while to show up in the public light since it is not a top priority for me right now. I will also announce when it’s up via Twitter, Facebook, and Google+, so you can follow me there to find out more.


That is all for this fine Monday morning. Thanks for watching and reading. I wish I could give you a sneak peek at what will be coming on Thursday, but I don’t even know, myself, so it’ll be a surprise for all of us. God bless and happy coding!

Author: Joe Zimmerman

Author: Joe Zimmerman Joe Zimmerman has been doing web development ever since he found an HTML book on his dad's shelf when he was 12. Since then, JavaScript has grown in popularity and he has become passionate about it. He also loves to teach others though his blog and other popular blogs. When he's not writing code, he's spending time with his wife and children and leading them in God's Word.